Exploring the Fallout Universe, Gaming’s Most Astonishing TV Hit

The Fallout TV series is back to streaming services, and it's fair to say that viewers were agreeably astonished by the quality of its first season. By portraying the atomic-age, post-apocalyptic United States through the lenses of three separate characters, it effectively portrayed multiple facets of the player's adventure.

We followed vault-dweller Lucy, attempting to do the right thing and finding that the wasteland made that incredibly hard; Max, the Brotherhood of Steel rookie, who starts doubting his faction's dogma and causes a lot of havoc in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has long since lost any moral compass out in the radioactive badlands.

Building Anticipation for a New Chapter

The show's first season finale unveiled key information about those responsible for the nuclear war that condemned a population in underground vaults for hundreds of years. It also left plenty of questions open for the next installment – and, on this occasion, anticipations are considerably elevated.

“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks one of the series creators.

“Starting the first season, people were like, ‘Just get it right’,” adds a key figure from the games. “We are ecstatic with the response to the show, so this time people are arriving with more eagerness and altered expectations.”

The Mojave Beckons for the Next Installment

The second season is located in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and characters in the franchise, even if it was technically flawed at launch.

“It’s more of a desert vibe, a Southwestern essence, that’s so key to that game,” notes Nolan. “That parched, desolate iconic highway feeling of the game is so much enjoyable to translate into the show.”

In the series narrative, a significant amount of time has passed since the story of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators suggest that it does reference the player’s journey.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tactile feel – its makers insisted on real props and locations were constructed, mirroring the makeshift nature of the outposts in the games.

“As a sci-fi fan, so many shows I watch, I’m aware that they’re all filmed against a digital backdrop,” says another of the showrunners. “The primary goal of an translation, particularly of a video game, is to appear as if it’s tangible.”

Actually, almost each creature you see on-screen is physical, including the notoriously frightening irradiated monsters known as the apex predators. In the show, they are portrayed by puppets, and were by all accounts pretty frightening up close.

Made by Fans, for Fans

The Fallout series succeeds because it is made by skilled directors who are also passionate gamers, in collaboration with the original creators behind the franchise. This common understanding for the world is clear in the end result.

The second season is debuting on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the first season. This approach will foster a new viewing experience, something the creators themselves are eager to witness.

“It's richer, it’s more expansive, it’s more humorous, it has a lot of revelations,” teases Howard. “I am excited to seeing what people think.”

Gregory Bailey
Gregory Bailey

Award-winning novelist and writing coach with a passion for helping aspiring authors find their unique voice and succeed in the literary world.